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  1. terra

    Features missing or different in our Bee code downstream

    Okay, I'll start working on some of these features over the weekend.
  2. terra

    Features missing or different in our Bee code downstream

    Note: This is NOT the defib rework regarding heart surgery and the like, it just affects stun times for emagged/combat defibs
  3. terra

    Features missing or different in our Bee code downstream

    waiting on vote close before working on other changes
  4. terra

    Features missing or different in our Bee code downstream

    fyi defib stun changes ported in https://github.com/austation/austation/pull/1353
  5. terra

    Features missing or different in our Bee code downstream

    If you're prepared to put in the literal real life days of time required to maintain the feature, sure
  6. terra

    Features missing or different in our Bee code downstream

    Tgui next will be touch and go depending on how bee moves with it
  7. terra

    Features missing or different in our Bee code downstream

    All the rest will kind of just slowly get done in order of the vote results
  8. terra

    Features missing or different in our Bee code downstream

    Probably smart wires but reluctantly because they're just too difficult to maintain
  9. terra

    Features missing or different in our Bee code downstream

    I am quite happy with the HOS' gun retaining its 3 taser shots/charge.
  10. terra

    slothchan - P.L.A.S.M.A - Killing non-humans for little to no provocation

    For reference, after analyzing the logs the breakdown I created goes like this: Bailex vs SlothChan: ICK OCKed regarding Bailex playing JoJo in medical Stunned sec officer and took baton for playing JoJo music in medical Bailex arrests and brigs SlothChan for taking their baton SlothChan...
  11. terra

    slothchan - P.L.A.S.M.A - Killing non-humans for little to no provocation

    Logs have been reviewed and I have been able to confirm your recount. Necessary action will be taken. Thanks for your report!
  12. terra

    slothchan - P.L.A.S.M.A - Killing non-humans for little to no provocation

    Pending investigation, thanks for your patience
  13. terra

    Bailex/ Melvyn Bailey: 1d. Sandbox Rounds

    I have confirmed your recount through the logs. I'll take the necessary action against Bailex. Thanks for your report!
  14. terra

    Features missing or different in our Bee code downstream

    Atmos should be fixed as of https://github.com/austation/austation/commit/8e72d330e41738a1215ba7458ab4943ecebc4a06
  15. terra

    Bailex/ Melvyn Bailey: 1d. Sandbox Rounds

    We won't retroactively ban for stuff in sandbox rounds, but once I confirm the logs I'll necessary action. Thanks for the report. Anything else you need to add?
  16. terra

    Random AI Lawsets

    Closing poll
  17. terra

    Random AI Lawsets

    And if you were acting in a way that was justifiably suspicious to the ai (moving nuke disk without authorization) and are non-human, expect to get killed. It's one of the downsides to playing non-human
  18. terra

    Random AI Lawsets

    AIs can't kill non humans for no reason even if Asimov technically allows it lmao
  19. terra

    Random AI Lawsets

    Like I said, ahelp or go home
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